It's a simple and easy to understand game. Seems like whatever you learned paid off.
I feel like it can get a little on the boring side as it goes on. It could probably use a little variety as the game goes on (like maybe different music every 5 levels or so, or maybe the ball goes faster)
This is very stylish and clean though. The game's physics are spot on also, as I felt as though I had some control over the ball's trajectory. Very nice
3.5/5 from me
Actually I planned on having "different" powerups/powerdowns, that makes the ball bigger, faster or slower or the paddle bigger or smaller.
Sadly with my limited knowledge I wasn't able to do that, so I had to make some compromises in order to make the january deadline.
Thanks for your thoughts!
First let's mention the pink elephant in the room. This game is very much similar to Robot Unicorn Attack. Because of that, this game may get flamed, but because a lot of work went into this, I want to judge it fairly based on its own merits.
-The game has clean presentation.
-The graphics look nice
-I would give it 5 stars for that great music *"Door into Summer" remixed by Teezord/TeeLoops on Youtube*, but that wouldn't be fair LOL
-The objective is clear for the most part ( Although I do think there may be a bug. If you fail the tutorial, there is no subsequent play through of it and the normal game begins automatically)
-The speed up when it's time to dash could also put people off and mess up timing.
Not bad, not bad at all. I'm giving you a solid 3 for clean presentation and visuals. Can't give you the other two because this does lack some originality.
I can see you learned quite a bit, but you still need a lot of work before you're ready to post, as I find this game to be incomplete and buggy.
The visuals need a LOT of work and I found them difficult to look at for long periods of time. The UI is awful. What you wrote is difficult to read and understand, and you need a spell checker big time. Whether or not these were supposed to be placeholder graphics, it's a moot point when you submit it, because now we have to assume it's completed.
Working knowledge of how to put a game together is good. What you should do from this point is restart and post in the collaboration section of the forums. See if you can assemble a good team to supplement you in all of the areas that you're deficient, and put together a clean and finished project based on your idea.
If you take my advice and create a forum post for help, make sure you spell out "clearly" what kind of game you're trying to build. This makes it easier for people to decided whether or not they want to work on it. So for these reasons, I had to vote 0 on this attempt.
Good luck in the future
Not too bad.
I think it's a nice game. It could use a few things (in my opinion)
It should have stages (like get so many points to reach level 2), Or check points.
The time could use a bit of an increase as well as some of the shapes take a bit of time to get and react too. (maybe lessen the time for later levels)
Not a bad start though.
The game is polished and the controls are responsive.
Where I feel it falls short is when it comes to the jump. I don't know if that's supposed to be apart of the challenge, but the character feels heavy. That might be a bit too nitpicky, and it didn't prevent me from progressing, but I do feel this may turn some players off.
I also find that the music constantly looping like that can get to you after while. Don't get me wrong, it's great music, but it's such a short loop, that eventually the track will start to bother you. With that said, the inclusion of different tracks, a way to turn the music off, or at least a break in the music loop between levels would be a great idea.
I personally think the transition between levels takes a bit too long, but again, that might just be too nitpicky.
Overally, the game is pretty solid, and I think you got the look and feel you were going for, but I didn't get a "craziest" vibe from this one.
Thanks for sharing.
Charming, addictive, Fun, Adventure!
This game is a perfect example of what you can do with a imagination, and inspiration. I've got no qualms with this game whatsoever. It even has achievements ( and rightfully so ). The game is full of charm and it looks polished right down to the level up system.
I can't think of any way to improve this game except to maybe include different music for the different locations you travel to. I like to try and add something when I make a review, but honestly with music this good, I'm glad it's the flying track. It really gets me pumped to play this game over and over; especially when my plane starts sailing at incredible speeds.
You honestly don't need a mute button, seriously. If anyone dislikes this music, they don't even deserve to have ears.
This needs to be on i phone. It's perfect for long family trips or any kind of travel really.
PLEASE make this soundtrack available SOMEWHERE. I love the flying track, absolutely amazing. It could compete with music I've heard in high profile RPGs.
The game is great
But it's not perfect.
**On the plus side, the game play is addictive, the level ups and ranks are great RPG elements that aren't overly complicated. I always feel rewarded when I reach a new rank.
**The music is also pretty good. Most games have music that loops and gets annoying after while, but this track doesn't bother me at all, and it fits very well with this game.
**The visuals are pretty cool, not the best, but they get the job done, and I know what's going on.
On the other hand, I agree with Dragonblade's sentiments. I understand making money with games, that's actually a good thing, but don't expect people to pay money for all of the features that should be earnable on their own.
Everything should be packaged and available within the game, then you separate the premium features with a separate release. That way we don't get surprised when we find out useful upgrades are only available through some pay and play site
and if you want to do that, you should use something like the i-phone, wii-ware, or PSN. Or batch it together with 5 or 10 other flash games, so at least you'd be getting your money's worth.
That aside, the game play is fun, though on hard mode, at one point it becomes pretty much impossible to defeat the 75 level challenge ( like around level 41), even with 5 fully powered supermonkeys. The challenge begins to become unbalanced in the games favor. The only way to beat it, would be to get points from that site, and arm yourself properly.
*** So all in all, great game, addictive gameplay, pleasant music, however, I would lose the payment system in the following games. The in game payment system is fine, but paying actual money for in game points isn't going to sit well with anyone.
Nice try Marizonico
But Im' the one that got that score this moring LOL. It would be a great addition for you to have the ability to enter your name after you get your score. Everybody likes to have bragging rights to a good score xD
(The first 4 scores actually belong to me xD I can never seem to get over 20,000,000
those blasted X signs that kill you if you go through them are ALWAYS waiting for me at the end of a 15,000 height jump : ( )
A wonderfully addictive game, the concept and execution are perfect! great reflexes are key ( and it helps to have a wacom tablet for touch screen action )
It's like playing an awesome DS game or something on wii-ware ( hint hint )
Action 52 the lost game?
I just got a bit of nostalgia when I gave this a shot. Reminds me of that hilarious compilation of games called Action 52. Unfortunately, this isn't a good thing.
* the controls aren't too bad, and the game has all the basics
* but that's it.
* things that aren't even directly near you can hit you, so you made the vulnerability box far too big. because of this, the game can be a bit challenging, but not for the right reasons
* it's also kind of dull - just flying past a looping background of the same thing over and over. I get the theme your'e going for, but it could have been done much better. The black and white is kind of depressing
I think you should give this another shot, and re-think your idea. See if you can inject some more excitement, and make your audience care about the game - make them want to play it multiple times.
sorry if I came off kind of harsh, but I think you'll benefit from honest opinions.
newgrounds.com — Your #1 online entertainment & artist community! All your base are belong to us.